Dying Of The Light

Rumours in Kings Landing.
Rumours abound.

A list of rumours that are floating around Kings Landing.

1)
Lord Paulus Herrek “The Wolf” was taken by The Masters in the battle for the city. Word is he tried to kill King Kaden himself.

2)
Lord Paulus Herrek “The Wolf”is still controlled by The Masters.

3)
Lord Paulus Herrek “The Wolf” sends out the brave to gather loot and treasure and keeps the best of it for himself.

4)
Some of us think we should just surrender. It’s better to be a slave than to starve to death.

5)
A creature called the Red Ravager lurks in the lower tunnels. It is said to be the blood splattered ghost of an ancient pirate king.

6)
It seems the rats of the catacombs have their very own protector, a shape changing wererat called The Vermin Lord.

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The Story So Far. Part 4.
A brief overview.

Act IV. The Warrens.
Scene 1. The Wolf.

Sarah the Sun Priestess introduced the former slaves to the refugee settlement of Kings Landing and its de facto ruler, Lord Paulus Herrek – The Wolf. The Kings Champion. He explains the dreadful situation and details how things are currently being felt with in Kings Landing. Neither he nor his council know what “seek out Valador.” might mean, although he is confident time will tell. He asks that they spend some time healing their wounds and resting up but requests that when they are able, they should speak to Aden the Scribe, an elf who would have work for them.

Scene 2. The Lower Tunnels.

Several weeks past and the heroes mixed and mingled with the other refugees of Kings Landing. they became friendly with several like minded folk. But once they were ready they approached Aden the Scribe for work. The party were tasked with gathering some much needed Red Kelp from the lower sea tunnels. They had to do battle with a large force of vicious Sea Trolls but their skill and evolving teamwork brought them a great victory. They returned to Kings Landing with much food and loot and received a heroes welcome.

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The Story So Far. Part 3.
A brief overview.

Act III. Bondage.

Scene 1. Slavery.

The Heroes awakened to find themselves chained up captives of The Masters. In there holding room they acquainted themselves with a fellow slave. An elf named Tarn Swiftsteel. Their time in captivity also allowed them to learn some very important secrets in the process. They also met a mysterious Elven prisoner named Arwick who it was later discovered was the Kings former Mage. With his dying breath he managed to whisper the word “Search for…Valador”. A name that meant nothing to the heroes.

Scene 2. An act of kindness.

The group learn what being a hero really means when another prisoner, Sargent Garlan of the city watch risks all to provide them with food and information.

Scene 3. War of the rats.

A rescue party looking for the recently decease Arwick, helps kill the slaves’ overseer, frees the adventures and leads them below Kings Port and into the Warrens. During the escape Ravensheroic intentions to free the rest of the slaves imbued his makeshift lock pick with magical properties.

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The Story So Far. Part 2
A brief overview.

Act II. The Fall.

Scene 1. Decisions.

During their descent the heroes discover their fair Valusia lay in ruin and decide to head back to the village of Aragron, although their time underground made it difficult to determin their exact location.

Scene 2. Innocence Lost.

A young human girl who’s name was later discovered to be Tam was discovered in the shell of a ruined house. Despite being mute, she provided some scant clues to what had happened in the Valusian planes. It seemed that the terrors from history had returned. The Spiders. The Heroes moved on when they began to suspect that they were being watched from a distant crop of trees.

Scene 3. A Fallen Hero.

The corpse of Ragulon, a well known hero of the Golem Smashers, is discovered on the banks of a small stream, crushed by some titanic foe. His legendary magical hammer was also discovered a small distance away. Despite the dangers the heroes gave him a proper burial and then moved on.

Scene 4. Valusia Razed.

Finally reaching Aragron, the party found it smoking and broken from a recent massive assault. Bodies littered the streets, many with strange puncture wounds upon them. The heroes decided to head for the still partially intact Axeman’s Rest and set up camp. All were hugely exhausted after their long travels and in desperate need for food and rest. Before they had time to set up fortifications a large force (double what most sane folk would of expected ;))of frenzied Spiders and the newly encountered Wither Beastsattacked. Despite a heroic stand, the party were pressed back by weight of numbers and were eventually rendered unconscious.

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The Story so far.
Brief overview

Act I HEROES
Scene 1. A Message.

The heroes are hired by the well-known Galstaff family to deliver a message to their wandering son, Trabian Galstaff. Trabian is a member of the an adventuring group named The Scarlet Riders. Trabian was believed to be high in the Dread Mountains exploring a newly discovered Sa Karan ruin.

Scene 2. Aragron.

The party traveled to Aragron, a village a days ride from Kings Port. There they discovered the exact location of the Sa Karan ruin from Emil, a dwaven prospector. Whilst taking respite in the village tavern ‘The Axeman’s Rest’ Ravenand Amalane heared the famous bard Everheart recite a song about the Legendary ‘Seven’.

Scene 3. The Savage Hills.

The party had their first major combat on the way to the ruins when they discovered an Orc encampment and several captured humans. During there attempt to rescue the captives the half Orc Hanselwas killed by one of the Orcs. His brother Gretel placed the body on the orcs campfire and together with the Red Knight Amalane, they spoke prayers to accompany him to the afterlife. The rescued humans were a male prospector, Sullivan Dane, and a Sun Priestess named Natalie. They decided to join the party in their quest.

Scene 4. The Sa Karan Ruins.

After a long and tiresome hike the party finally found the ruins and began to explore its depths. During their time in the darkness they were ambushed by amphibious creatures known an Gnashers. The beasts were no real match for the party and were quickly vanquished. As they ventured deeper they battled an ancient guardian they (later discovered was referred to as a Spinner), found the corpses of the Scarlet Riders and discovered an incredible treasure. A Sa Karan Bloodstone!

Scene 5. The Moutain.

Just as the Heroes finished there fight, the spike lands in the Valusian planes outside Kings Port, causing massive tremors all the way to the Dread Moutains. The earthquake caused the ruins to collapse, trapping the party underground. Fortunately a new path opened up during the quake, and after an arduous subterranean trip and a battle with yet more Gnashers, the group found its way out of the earth.

Scene 6. The Savage Caves.

The path through the belly of the mountain lead the heroes to a small series of caves inhabited by a large Orc tribe. The caves were currently empty of inhabitants, other than several cages Dire Wolves and so the party worked their way through them, searching for any items that might be of use. During their search the party discovered yet another Sa Karan Bloodstone. The inhabitants of the cave were discovered to be gathered outside their cavern home. Distracted by some distant event, the Heroes were able to sneak past them and begin to descend the Mountain.

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The Dying Of The Light. Act 1.
Scene 1: THE MESSAGE.

The Dying of the light begins at the twilight of Valusias prosperity. The mighty heroes of the land such as the mighty Golumn Smashers and the legendary Seven have kept people safe from harm for many years.

Valusia’s wise and honourable King Crassus Kaden has ruled well. From his glorious castle in the great city of Kings Port he has fought hard to bring peace to a land that had suffered through many years of bitter war bettween the many different races. He has also created many diplomatic peace treaties with their many neighbours such as the Northen wild regions beyond the Dread Mountains known as the White Towns, the southern Dragon Isles and the exotic western land of Kos.

In general, the people of Valusia are a happy lot ans all has been good for just over 5 years.

The player characters are unknown to Valusians at large. Their legend has yet to begin. But one fresh autum morning the Red Knight Amalane, the secretive Raven and the half Orc brothers Hansel and Gretel all came together outside the stately home of the renound noble Galstaff family. Each of them brought there by promise of work.

They met with Simon Rutledge, Jacob Galstaffs personal advisor, who outlined the task that required completion. The PC’s were to deliver an urgent message to Trabian Galstaff, Jacobs son. Two days ago he had set out to explore a Sa’Karan ruin that had been recently uncovered in the foothills of the Dread Mountains. Not knowing exactly where the ruin were, Mr Rutlage suggested that the PC’s seek out a fellow adventuring acquaintance of Trabian’s named Bareena. She could often be found in the renound heros tavern known as the Kings Shadow. The players were advised to seek her out as she would most likely know exactly where Trabian could be found.

The players were to deliver the message as soon as possible and bring Trabian and his hero partners of the Scarlet Riders back to Kings Port no later than lunch time the next day.
They would each be paid 50 Suns on completion of this task as well as the promise of more exciting work in the future.

Mr Rutledge leaned in to pass the wax sealed message to Amalane but Gretel quickly interceded and snatched the letter from his grasp, placing it safely away in his backpack.

The Galstaff family supplied mounts for the journey and the party set off across the city of Kings Port to seek out Bareena at the Kings Shadow. Once inside the tavern they learned that the barkeeper had had seen Bareena several hours ago but had sent her away on a little errand of a rather delicate nature. After some persuasion the PC’s were told that the Kings Shadow had recently been suffering from a vermin problem. Rats had been getting onto the grounds and so Bareena had ventured into the sewers to seek out the source and eradicate it.

Short on time, the PC’s headed into the sewers via the same hatch that Bareena had taken. It didn’t take them long to find her. She was sat against a wall with her shield at her back and was pressing it into place to cover a crack in the sewer wall that she explained was spewing hundreds of rats out. She asked for the players help and so they obliged. With a count to 3 Bareena jumped away and out came the rats. The players and Bareena began to crush them under foot but they were a nasty and aggressive swarm and soon began biting at the most vulnerable areas in the characters armour. Raven sustained a nasty injury but they were eventually successful and the swarm dispersed.

Bareena thanked the PC’s and offered several Suns in return for their assistance. After a brief but friendly conversation she explained that Trabian had headed for the town of Aragron situated at the base of the Dreads. As a Scarlet Rider herself, she was going to journey with him but other business had prevented this. Bareena bid the players a safe journey and they parted company.

Now knowing where Trabian and his Scarlet Riders had headed the party set off for the town of Aragron. It was an 8 hour ride to get there and on the way they witnessed many happy citizens going about there daily chores. Friendly waves and smiles were offered as they traveled by. The players were also passed by the renound Golem Smashers, their dwaven leader Ragulon nodding to them as they passed. Today was a good day.

They reached the gates of Aragron by mid evening and the gate keeper Sarrel Fallon, hearing there plight, allowed them entry explaining that they should head to the Axeman’s Rest and seek out Emil Keswraith, the dwarven prospector who discovered the Sa’Karan ruin.

Emil was indeed at the Axemans’s Rest and was a little reluctant to give up the location of the ruin, clearly fearful of ‘claim jumpers’ but the soothing presence of a Red Knight loosened his tongue. Direction given, the players prepared to set off into the Dreads. Just before leaving a troubadour named Everheart who began singing a tale of the Legendary Seven and there battle against the Sea Troll King, deep in the kings tunnels beneath the great city.

It was estimated that it would take about 3 to 4 hours to reach the high point in the Moutains where the ruin was located and so despite the late hour and the warnings that violent Orc tribes prowl the Dreads at night, they began the gruelling hike.

Just after an hour or so into the climb Raven heard a strange sound being carried on the strong wind. It sounded like the angered barking of dogs or perhaps wolves. The party decided to investigate and stealthy headed towards the source. The scene they came upon was somber. Two bound humans, one male, one female were being held by a tribe of Orc. In their camp were also three dire wolves that were tied to a pitch pole yet still able to get extremely close to the prisoners. The Orc stood about laughing as the humans cowered away from the ferocious wolves.

The players knew something had to be done. A rescue was on the cards. Raven used the shadow and surrounding cover to circle around the the rear of the camp and approach to within striking distance of the wolf handler Orc. He drew his dagger and held ready for the rest of the team to attack. Hansel moved in on the closest Orc, the for raucous laughter from the camp helping him remain undetected. Both Amalane and Gretel positioned and to ready to strike. Then it began.

Raven opened the throat of the wolf handler, Hansel ran his target through and Amalane and Gretel clobbered there two quarry’s with powerfully heavy blows. The rest of the Orc exploded into action and charged in on all but Raven who’s silent assassination had not caught their attention. The Half Orc brothers and Amalane met them head on with courage and steel. Blood was spilt on both sides and during the brief but brutal encounter Hansel suffered a fatal blow to the head. Orc are never to be underestimated.

Their surprise assault proved successful as the last few orcs fell. The victory was bitter sweet however and when Gretel realised that his brother had been lost he rampaged around the camp decimating the corpses of his enemies before Amalane intervened to calm and console him. The prisoners were released and the camp looted. Equipment was given back to the rescued humans who it turned out were one male prospector named Sullivan and a Sun Priestess named Natalie. Sullivan had set out into the mountains earlier that same day with 4 protectors. Two were slaughtered when the orcs attacked them and they were taken.

At this late hour it would be to dangerous for the two of them to descend and so the players accepted there company for the remainder of their climb.

Several hours later tired from the climb, the party reached the area that Emil had described to them. To confirm their success the party located 4 horses baring the insignia of the Scarlet Riders tied to a small cops of trees near to the cave entrance that would lead them into the Sa’Karan ruin.

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